OPX//77
opx_infinitydowned

Server

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The downed contract on the server — who is down, and reviving them.

local downed = OPX.Api.Get('downed')

From server code inside opx_infinity. Each function answers { ok = true, value } or { ok = false, error = code }.

IsDown

downed.IsDown(playerId)

Parameters

  • playerId: integer

Returns

  • Result { down, waiting, downForMs? } — downForMs only when down. Error bad_player.

List

Every downed player: those waiting for help first, then longest down. For a dispatch screen.

downed.List()

Returns

  • Result { players = { { id, name, waiting, downForMs, position } } }
    • position: { x, y, z, bucket }

Revive

Revives where the body lies, at REVIVE.HEALTH. The Revive server export calls this with the calling resource's name.

downed.Revive(playerId, caller, why)

Parameters

  • playerId: integer
  • caller: string — your module name; audited and checked against REVIVERS.
  • why?: string — reason, audited after the caller (cut to 64 characters).

Returns

  • Result true — errors invalid_caller, caller_denied, bad_player, not_down, not_incarnated, gate_unreadable, gate_closed, or the host's refusal reason
Example
local up = downed.Revive(target, 'ems', 'defib')
if not up.ok then print(up.error) end

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