opx_infinitydiagnostics
diagnostics
Last updated on
Commands that report which modules started, the runtime version and contracts, and that carry interface errors to the server log.
Answers "is it running?": which modules started (or are disabled, failed…), the repeating jobs, the runtime version and every published contract, for the server and for the player's own client. Also forwards in-game interface errors, and client modules that failed to start, to the server log, so an operator sees them without asking for the player's log file.
| Side | both |
| Requires | none |
| Config | none |
| Data | none |
Commands
- From the server console, answers are printed there.
- From a player, every line goes to that player's client log, not to chat.
/opx.clientalso writes to the client log only. - Two seconds after start, the client reports each client module that is not
started(orabsent) to the server log throughOPX.Note, undermodules.