OPX//77
opx_infinitycharacter

Player object

Last updated on

The Player table the server contract answers — PlayerData fields and player.Functions.

The Player object

GetPlayer and friends answer a Player. Read player.PlayerData; change it through the contract or player.Functions, which bump player.Revision (what the autosave looks at) and send the update. A direct write to PlayerData is never sent and only saved by chance.

local player = character.GetPlayer(source)
local job = player.PlayerData.job.name
player.Functions.AddMoney('BANK', 100, 'bonus')
PlayerData fieldShape
sourceplayer id
citizenId, userId, cididentity (cannot be set) and slot number
charInfo{ firstName?, lastName?, gender?, phone } — names and gender are nil until set
money{ [MoneyType] = integer }
job{ name, label, type, payment, onDuty, isBoss, bankAuth, grade = { name, level } }
gang{ name, label, isBoss, bankAuth, grade = { name, level } }
jobs, gangsevery membership, { [name] = grade }
metadatafree-form; health, armor, isDead, inLastStand are read by the runtime
position{ x, y, z, heading, bucket }, or nil for a character never placed
appearanceowned by the appearance module

player.Functions

UpdatePlayerData, SetPlayerData(key, value), SetMetaData, GetMetaData, SetCharInfo, AddMoney, RemoveMoney, SetMoney, GetMoney, SetJob, SetGang, SetJobDuty, Save and Logout. Each calls the contract function of the same name on this player.

On this page