CreatorsClient exports
GetNeeds
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Reads the local player's needs, as the server last sent them.
local res = exports.opx_infinity:GetNeeds()Sync. Read only: the server owns the needs, and a client script cannot move them. To feed or drain a need, call the server exports AddNeeds / SetNeeds from your resource's server side.
Returns
{ values, citizenId, ready }
Errors
no_character,not_loaded
local res = exports.opx_infinity:GetNeeds()
if res.ok then print(res.value.values.hunger) end